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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-15 08:39:59 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-15 08:39:59 +0000 |
commit | b277ee24fdac7c45e159262ac9645d7cc42c5f22 (patch) | |
tree | 35ec349d706664fa13c067d0cc4ef7c2a0c48465 /game/themes/Classic/[main]Button2.jpg | |
parent | d416ec72d686b15dc1d8083251b33cfe017213fc (diff) | |
download | usdx-b277ee24fdac7c45e159262ac9645d7cc42c5f22.tar.gz usdx-b277ee24fdac7c45e159262ac9645d7cc42c5f22.tar.xz usdx-b277ee24fdac7c45e159262ac9645d7cc42c5f22.zip |
Do not set a minimum size for the alpha component of the screen mode (SDL_GL_ALPHA_SIZE), otherwise on a few systems with some versions of SDL (at least 1.2.11) SDL_SetVideoMode will fail.
The problem occured if the adjusted color component sizes did not leave any space for alpha, e.g. red/green/blue ajusted from 5 to 8:
r_size+g_size+b_size = 24, so an alpha of at least 5 is just available if the depth is 32bit.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1383 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'game/themes/Classic/[main]Button2.jpg')
0 files changed, 0 insertions, 0 deletions